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Leveraging Virtual Reality Simulations to Evaluate Teacher Candidates' Experiences on Suspensions of Disbelief


You are invited to take part in a research project exploring suspensions of disbelief in the TLE TeachLivE Lab within the College of Education (COE). 


Dr. Simmons and individual teacher candidates will analyze three observation tools related to their teaching in the VAL. At the end of the semester, teacher candidates will also have the opportunity to complete a survey related to suspensions of disbelief when using the VAL. Any reporting and publications will present data in aggregate (group) form only, no individuals will be identified. Your identity will be kept confidential. If you have questions about this project feel free to contact Dr. Kate D. Simmons at Or you may contact AUM IRB with questions regarding your participation in research at:


We would like to have your opinion regarding teacher candidate experiences in the VAL. It should not take you more than a ten minutes to answer the questions on the survey. Please know that participation is voluntary. If you DO want to participate and have your course data used in this study, please simply sign below and continue with the survey. If you do NOT want to participate and have your data used in this study, do NOT sign below. You participation is greatly appreciated.

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What program area are you currently studying?

I am a...

How many times total have you taught in the VAL?

How much were you able to control events?

How responsive was the environment to actions that you initiated (or performed)?

How natural did your interactions with the environment seem?

How much did the visual aspects of the environment involve you?

How natural was the mechanism which controlled movement through the environment?

How compelling was your sense of objects moving through space?

How much did your experiences in the virtual environment seem consistent with real world experiences?

Were you able to anticipate what would happen next in response to the actions you performed?

How completely were you able to actively survey or search the environment using your vision?

How compelling was your sense of moving around inside the environment?

How close were you able to examine objects?

How well could you examine objects from multiple viewpoints?

How involved were you in the virtual environment experience?

How much delay did you experience between your actions and expected outcomes?

How quickly did you adjust to the virtual environment experience?

How proficient in moving and interacting with the virtual environment did you feel at the end of the experience?

How much did the visual display quality interfere or distract you from performing assigned tasks or required activities?

How much did the control devices interfere with the performance of assigned tasks or other activities?

How well could you concentrate on the assigned tasks or required activities rather than on the mechanisms used to perform those tasks and activities?

How much did the auditory aspects of the environment involve you?

How well could you identify sounds?

How well could you localize sound?

How well could you actively survey or search the virtual environment using touch?

How well could you move or manipulate objects in the virtual environment?

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